The Super Gauntlet Development Team originally consisted of the following six California State University students: Ryan Beal, John Challinger, Randy Ledbetter, Andrew Reed, Ethan Ward, and Justin Wessel.

The team was assembled while participating in the CSCI430 Software Engineering class under David Zeichick. The class aimed to offer students the experience of team-based software planning, development, and presentation. Throughout the process, each team member was afforded the opportunity to learn new technologies and to practice interpersonal communication while developing an application outside of their comfort zone. The team as a whole is completely open to taking on new contributors to this open source project.


Super Gauntlet's ultimate goal is to become an expanded and improved take on the classic 80's arcade mega hit Gauntlet. The original game was a basic four-player dungeon crawl. We ultimately aim to add full online-multiplayer functionality and to enhance both the character creation process and how that affects gameplay. Additionally, we aim to add a more interactive experience with the gameworld itself via the addition of useable magic items, weapons, traps, and NPC characters.


Super Gauntlet is a Node.js / Socket.IO real-time multi-player game. Both server- and client-side code is written in JavaScript, HTML5, and CSS. The MVC framework being used is Backbone.js which has both jQuery and Underscore.js as dependencies. The server-related code is based on Node.js and Socket.io.

Additionally, other ancillary resources were used to bring Super Gauntlet to its current state. Full attribution of such can be found within the Super Gauntlet repository READ ME on Github.


The project is only three months old at the time of this writing. Since the project is open source and will always remain so, the team is open to taking on new contributors at any time. If you are interested in helping to make Super Gauntlet all it can be, visit the Super Gauntlet Repository on Github and get coding!